VFX Tips and Tricks 02. Camera Lineup and Projection

Hello all,

In this short VFX tips and tricks video, we'll be looking at how to undistort in image in NUKE, lining up a CG camera to match a physical camera, camera projections and adding CG elements to a backplate in Maya.

If you have any questions or suggestions, feel free to get in touch.

You can find the reference images, the NUKE script and a Maya scene file here (for NUKE 9 and Maya 2016):




Rigs and Geometry now Available for Free

Hello all,

I've just uploaded some rigs and models that I've created over the past couple of years. You can download them from the SHOP and use in your projects for FREE! More to come soon.


VFX Tips and Tricks 01. Moving Objects in Maya

Hello all,

I'll be releasing a series of short VFX tips and tricks videos. Every month, I'll demonstrate a simple technique which can ease your workflow, and perhaps save you some time and effort.

In this first video, we'll be looking at moving objects in Maya. I'll demonstrate how Parenting, Constraints, Pivots and Snapping can be your best friends if you want to move things from point A to point B.

If you have any questions or suggestions, feel free to get in touch.

You can also find an example scene file here (for Maya 2016):

VFX Fundamentals Course 01 Outline

I've just blocked out the structure of Part 1 of the VFX Fundametals course. This part will focus on creating a photorealistic asset, going from reference aquisition all the way to final look development. The asset we'll be creating will be this beautiful, little Kodak Brownie Six-20 Model F camera.

Blog Post No.1

Hello all and welcome to this blog. I'll be using this space to share some tips, tricks and experiments, and to give you an idea of some of the upcoming training that I am developing.

Your feedback and enquiries are always welcome so as to make this as collaborative a process as possible.